![]() It deals with politics and the identity of two migrants leading up to World War 2. Going way back, it was a novel I read called The Amazing Adventures of Cavalier and Klay. How did you come up with the concept for South of the Circle ? It’s a process I love, and although South of the Circle was created digitally, you can see the influence of the screen printing and handmade art. In the case of Lumino City, we built a whole model city three metres high. I’ve always focused more on the art and story side, and games we made like Lumino City, KAMI, and INKS have allowed me to make a lot of the art by hand. Suddenly there was the opportunity to make and publish games independently, so we jumped at the chance to have this creative freedom and ported one of our Flash games to iOS-a game called Headspin: Storybook. Plus, the budgets for the games were decreasing all the time. The Flash games boom felt like a great time to be making games there were so many interesting small games being made by tiny teams, often just by one person.Īs the games got more ambitious, my wife Katherine and I set up State of Play in 2008 and began to work alongside developers and artists.įlash games became a victim of their own success in a way-sites became flooded with them and I didn’t enjoy how they were becoming swamped in advertising. ![]() Suddenly, it made the prospect of making only animations feel somehow lacking.Īfter university I got a job making Flash games and animations at a time when every website wanted a microsite or a game made for it, and that led me to head out on my own to make these things freelance. This gave me a way of making better animations and then, incredibly to me, allowed you to control them. ![]() I was making animations at art college and was later introduced to early version of Flash whilst at university. I was the writer, artist, and director on South of the Circle. ![]() I’m Luke Whittaker, creative director and founder of State of Play, an indie games company based in the UK. Who are you, and what was your role in developing South of the Circle ? Game Developer spoke with the director of the Excellence in Audio and Narrative-nominated work, Luke Whittaker, to talk about the real world stories from the British Antarctic Survey that would shape the project, how they harnessed games' unique ability to connect the player to the story in order to reflect on the past affecting the present, and how taking an actual trip to the Antarctic would capture the real feel of the place. South of the Circle is an exploration of how your past decisions have lead you to where you are now, set against a backdrop of Cold War Antarctica. ![]()
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